![]() While Nvidia owns Omniverse and uses the software to help sell its graphics processing units (GPU chips), it has adopted the Universal Scene Description (USD) open-source standard (originally developed by Pixar) to allow companies to exchange 3D assets and enable them to run on pretty much any kind of hardware. And with a simple click of a button, we’ll be able to install Omniverse and take advantage of some of the capabilities that the platform has further existing workflows.” That means we’re going to have Omniverse available to millions of creators on the planet. “We’re going to now start seeing Nvidia’s Omniverse Launcher, which is the starting point for using Omniverse, preinstalled on these new Nvidia Studio laptops. ![]() ![]() “One of the most exciting things that we have is Nvidia Omniverse coming to RTX laptops,” said Richard Kerris, vice president of the Omniverse platform, in a press briefing. It’s also aggregates technologies that are stepping stones to the metaverse. And Omniverse is becoming more popular as hundreds of enterprises and hundreds of thousands of creators adopt it. With Omniverse, everyone from creators to game developers to enterprises can create simulations to test things that are better evaluated in virtual worlds before they’re deployed in the real world - like self-driving cars.
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